marți, 19 iunie 2012

Reviews don’t praise Kinect Star Wars


Microsoft’s Kinect Star Wars for Xbox 360 has been out for some time now. Reviews are here, too. And they don’t praise the company’s long-awaited game. What is that keeps reviewers from extolling this game? Well, they say that among other things the Kinect Star Wars lacks precision in the lightsaber controls and is not that creative.

For example, Kyle Orland writes on Ars Technica that the game doesn’t make the player feel like an autonomous Jedi but rather as a “participant in a really simple game of Simon Says” whereas Brett Molina of USA Today says that the action of the game can become a little dull after some time because the players are not integrated into a unified set of motions. The latter also adds that the action is broken up “with speedracer sequences and moments where a player might man a heavy gun and take out Empire spaceships, but it’s largely basic action sequences.”

The review coming from Stephen Totilo of Kotaku is not that encouraging either. Saying that the Kinect is not the right interface for this game, Totilo underlines that the game doesn’t function the way the player wants leading to frustration which replaces the fantasy of being a Jedi.

In other words, Microsoft has to come up with something better, more creative and challenging if the company wants to keep Xbox 360 somewhere on the upper positions. There must be something more about these games for the motion sensor.

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